Today´s update features some photos depicting loads of tests we´ve been doing recently. Before we´ve taken an excursion onto our film´s second major set (i.e. a remoted planet), Meikel had found a great way to lighten its open-air scenery. Ben Simonds had experimented with Open Shading Language codes and has been kind to share his results that are based on a 1993´technical paper written by Tomoyuki Nishita discussing a model for rendering Earths atmosphere. It actually is difficult to explain how the math works, because we (as Ben himself) don’t 100% understand it anyway, but with Meikel´s expertise in tweaking the code´s script we´re now able to use it for our purposes. The shader provides damn cool results, don´t you think?
Jan-Eric from Blender Club and Zacharius from AgenZasBrothers have given us great input in finding some handy ways to texture big scale-landscape surfaces.
In the meantime, I´ve tried on some “alien plants” that I´ve put in the proxy scenery below. The next days will see Meikel working on experiments with “dirt and decay”-OSL-shading. We´ll keep you in the loop!
Enjoy watching, thanks for following, and take care!
See you soon!